![]() I had made 'my' point-and-click adventure game I wanted to move on, and the story warranted a different approach. The game world was also supposed to be more dynamic, with large environments, day-night cycles, passing seasons, and physics - all of which would have an impact on the gameplay. In fact, the game was supposed to incorporate several role-playing elements, as well as action and combat, together with the traditional story based and puzzle heavy adventure gameplay in a more free-roaming world. One important element in the concept for Journey's Crossing (indeed, for all prior versions of TLJ 2) was that it would no longer be a 'pure' adventure game. The game took place a decade after the end of the first story, and the central premise was that the player would need to find, and save, April Ryan.įor all intents and purposes, Journey's Crossing was Dreamfall(6). In Journey's Crossing, Zoë was a 17-year old Shifter who lived with her father, and studied nanotechnology. This was the first time the name 'Zoë' appeared her character had already gone through a number of revisions and name changes. In early 2003, while officially working on another massively multiplayer title(5), I submitted a pitch for two consecutive titles designed to wrap up the saga: The Longest Journey: Journey's Crossing, and Journey's End. Another thing that most - if not all - of them had in common was a new protagonist, always a young woman, as well as multiple playable characters and intertwining storylines, sometimes set in different time periods(4). Central to the later concepts was also the search for April Ryan(3), whose disappearance had formed the basis of most of my ideas for TLJ 2 since day one. Some of these proposed games were peripheral to the main saga, but most continued the story of the twin worlds and of the Balance. While I'm not going to reveal my ideas for that game - it could spoil future stories set in the same universe - I soon realised that we needed a more conventional story leading up to the future events hinted at in TLJ.ĭuring the next couple of years, while working on a number of online games(1), I would write several proposals for a sequel, including a massively multiplayer online role-playing adventure titled The War of the Balance(2) (I even blogged briefly about that one back in 2002). (Or, perhaps more likely, 90/10: I think a lot of die hard TLJ fans would have been quite upset.) ![]() It also had some twists and turns that, if they'd come about prior to Dreamfall, would probably have caused a big controversy, and would certainly have split opinions firmly down the middle. Unification featured a 16-year old Asian-American protagonist named Mica who went on a search to find her missing boyfriend, and a large corporation manufacturing a powerful and mysterious device linked to dreams. Conceived in mid-2001, code-named Unification - and then, later, Static//The Longest Journey - this was the meta-story taken to its (il)logical extreme: a story about a story about stories and dreams and the power of imagination. Someone recently reminded me that both Dreamfall and The Longest Journey are stories about stories, and that was definitely the genesis of the first TLJ 2. Not surprisingly, a lot of what was written back in those days made it into Dreamfall - and a lot of it didn't. While I didn't want to jump right into a sequel - certainly not a sequel starring April Ryan on a quest to save the Balance - and while most of the TLJ team was immediately devoured and chewed up by the then-growing and insatiable Anarchy Online machine, I wanted to get my ideas for the continuation of the story down on paper before they had faded from memory. ![]() Ragnar Tørnquist: "Dreamfallen part (ii), in which I talk about the long(est) journey from idea to realityĭespite repeated denials by yours truly over the years, the sequel to The Longest Journey began life soon after the first game was released. I've also uploaded the track that plays in the Hospital Room, because it's beautiful. Four of their songs are featured in the game, and I've uploaded them for you. Not included on the soundtrack however, are the songs by the band "Magnet". ![]() ![]() Dreamfall has a spectacular Soundtrack, most of which is easy to obtain. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |